﻿using System;
using System.Linq;
using GravityWorks.RockPaperScissors.Toolkit;

namespace RockPaperScissors.Core
{   
    public class Player : IPlayer
    {
        public MoveType Shoot(GameLog gameLog, RuleSet rules, int round)
        {
            return MoveType.Rock;
        }
    }
}
